Mirza Asset Manager (beta)

The soft is still in beta version, it will be available for download by the end of June 2026

 3d Assets

  1. Keep your library as is, just import in the Mz Asset Manager
  2. Add tags automatically
  3. All your .max, .obj, .fbx, 3ds files are now browsable
  4. Double click to place them in your scene
  5. Render previews in background

Previews are immediately looked for and guessed when importing. 
Tags are guessed by file names and folders hierarchy, you can add your own manually.
Rendering previews is done through ready render scenes for most usual renders, create your own if yours  is missing.

Materials

  1. Pick'n choose in your scenes the materials thet you want to add to library
  2. Nodes are saved that holds both materials and modifiers
  3. All your materials are now browsable, taggable and placeable
  4. Double click to place them in your scene
  5. Render previews in background

Previews are immediately rendered in background after adding

The Interface

The Mz Link Manager consists of one helper plugin holding the meshes and one graphical interface giving control over all its instances in the scene